Jeffrey Hicks

Jeffrey Hicks

Platform Eng @R360

/ The Universal Principles of SCRUM that Engage Teams

Whether it is a natural disaster or a development project in crises, engaging team members is critical. Learn the surprising similarities between SCRUM and the crises management standard known as the Incident Command System.

By Jeffrey R. Hicks

Have you ever noticed that certain management approaches seem to work everywhere? SCRUM isn’t just for software teams—its structure appears in crisis management, military operations, and anywhere high-performing teams need to coordinate under pressure.

The claim here is simple: SCRUM’s principles are universal. We can see evidence for this by comparing SCRUM to the Incident Command System (ICS), the standard used for managing natural disasters and emergencies.

SCRUM and ICS: Structural Similarities

When you map SCRUM artifacts and meetings to their ICS equivalents, the parallels become clear:

SCRUM ElementICS EquivalentPurpose
Product OwnerIncident CommanderSets priorities and direction
Scrum MasterPlanning Section ChiefFacilitates process, removes obstacles
Development TeamOperations SectionExecutes the actual work
Product BacklogIncident Action Plan (IAP)Prioritized list of objectives
Sprint Planning 1ICS-201 MeetingSelect objectives/stories for work period
Sprint BacklogIncident Objectives (ICS-202)Chosen stories for the sprint
Sprint Planning 2Assignment PlanningBreak objectives into specific tasks
Sprint BoardAssignment Lists (ICS-204)Individual task assignments and tracking
Daily StandupOperations BriefingDaily coordination and status
Sprint ReviewAfter Action ReviewEvaluate what was accomplished
Sprint RetrospectiveLessons Learned SessionProcess improvement discussion

Both systems organize around short cycles, clear roles, and transparent communication. Both emphasize adaptation over rigid planning.

Why These Patterns Work: The Psychology

Three psychological experiments help explain why SCRUM’s specific artifacts and methods are effective:

1. Glucksberg (1962) - Pressure and Creative Work

Glucksberg’s research shows how pressure stifles creative work. A well-planned sprint is as much about what you WON’T work on as what you will. Removing that infinite amount of work decreases pressure:

  • Sprint planning explicitly defines what is out of scope for the current sprint
  • Sprint commitment creates boundaries that protect the team from additional requests
  • Time-boxed sprints limit work to a finite, achievable set of goals
  • Result: Creativity and velocity increase as pressure decreases

2. Ross et al. (1988) - Specificity, Direction, and Personalization

Ross’s research showed that specificity, direction, and personalization had dramatically more impact than peer assessments of likelihood to complete. This justifies SCRUM’s sprint board and task breakdown:

  • Task breakdown creates specific, actionable work items
  • Sprint boards provide clear direction and visual progress
  • Ticket assignment personalizes work through visible developer ownership

3. Ariely et al. (2008) - The Need to Be Seen

Ariely’s research showed that people want to be seen, and that failing to review someone’s work is nearly as bad as shredding their work literally right in front of their face. This demonstrates why the Sprint Review is critical:

  • Sprint reviews provide regular opportunities for work to be acknowledged and evaluated
  • Stakeholder feedback ensures team efforts are witnessed and valued
  • Demo sessions give teams visibility and recognition for their accomplishments

The Universal Pattern

Whether coordinating disaster response or delivering software, high-performing teams follow similar patterns: short feedback cycles, transparent progress tracking, and regular adaptation.

SCRUM didn’t invent these principles—it codified them into a repeatable framework. The evidence suggests these patterns work wherever teams need to deliver results under uncertainty.

Resources

Event Details

Event
Music City Agile 2017
Location
Vanderbilt University, Nashville
Year
2017